Dial 55555
"I remember, or I dreamt of a city made up of a thousand temples. Each one wielded a spire that would rise above the other buildings like snare hits in a song."
The Speaking Clock
Part magical-realist guidebook, part small-town mystery, Dial 55555 is an interactive narrative game told through voicemails, missed connections, hold music, and speaking clocks. By following the messages transmitted through the phone the player will discover The City, its inhabitants and the people trying to get there. The game exists as a self-contained phone handset that players interact with in real space, and the story branches off in multiple directions, concluding in six different endings.
“I picked up the handset. I dialled. I listened… I found myself chasing strangers’ threads through a place I’ve never been, but which felt eerily familiar”
Abi Palmer (Crip Casino, 2019. Sanatorium, 2020)