Interview for the San Clemente podcast
For the launch of Poetry Games, I was invited to talk to Grace Shackleton about curating the exhibition and championing interactive writing for San Clemente Magazine’s podcast. Listen to the episode below. Somehow the conversation led to discussing watching Hamlet in real time, making The Queue: The Show and petting the dog in games! Turns out […]
Local Water – Careful Networks
Local Water “The promontory of our everyday turned upside down. Inverted so as to make water newly familiar.” Spanning hundreds of years, from the Anglo-Saxon settlement of Ludenwic, through the contemporary domestic setting of a council flat in the shadow of gentrification, to a flooded future of speculative architecture, Local Water is part poetic journey […]
After Triumph selected for Indiepocalypse #22
After Triumph, my text-based tarot-reading walking simulator is part of the great games anthology Indiepocalypse. I highly recommend you get this issue and all other issues of Indiepocalypse as they’re doing amazing things for indie games culture. Indiepocalypse #22 You can also just play After Triumph here
Tamagotchi Seance selected for HOAX publication
My text-based digipet afterlife communicator Tamagotchi Seance has been selected for HOAX Publication. Presented on their front page for a whole month you can see it here.
After Triumph
After Triumph After Triumph is a walk across an uncanny landscape. A text-based tarot-reading walking simulator. The walk is long, but the game is short. (approximately five minutes to get through to an ending.) The game plays as a journey and also a reading of the major arcana. Each half sort of divines the other. […]
Heterotopias: 008.01 Correspondence on the Subject of Power
Heterotopias: 008.01 Correspondence on the Subject of Power 008.01 Correspondence on the Subject of Power, is a epistolary study into the variety of ways that Control (Remedy Entertainment, 505 Games) manifests institutional, supernatural and psychological power through its brutalist interiors and narrative frames, featuring a striking photo-essay tracing the patterns and typologies of “The Oldest House”. […]
Killscreen: Chrome Dino
Nick was invited by Killscreen Magazine to present a couple of game prompts for readers to try at home. They presented a pair of game activities that could completed without any prior game knowledge and without needing any additional tools or game pieces. The second is Chrome Dino, which can be read here.
Festival ECRÃ
Festival ECRÃ Translating the game into Brazilian Portuguese, Waiting for Godot: A Simulator was exhibited as part of the 5th Festival ECRÃ, Brazil’s contemporary film and game event. The game can be played online here.
Overland – Unknowable Anthropofauna
The creatures in Finji’s Overland are, from the outset, unknowable. They’re not adversaries or purposeful antagonists. They just exist, without telegraphing their motives or desires. They don’t even have recognisable faces, reinforcing the alien-ness of their existence and actions. As opposed to the typical invading alien that descends from a darkened sky, they tunnel up […]
Limited (in)vulnerability
Limited (in)vulnerability Limited (In)vulnerability is a project to explore (in)vulnerability with young people through the medium of video games. Made by a young collective of 12 makers aged 16-21 in Greater Manchester and Lancaster/Morecambe, the games are a short anthology exploring the theme of (in)vulnerability. Limited (in)vulnerability project explores why games so often reward players for […]