Heterotopias: 008.01 Correspondence on the Subject of Power

Heterotopias: 008.01 Correspondence on the Subject of Power 008.01 Correspondence on the Subject of Power, is a epistolary study into the variety of ways that Control (Remedy Entertainment, 505 Games) manifests institutional, supernatural and psychological power through its brutalist interiors and narrative frames, featuring a striking photo-essay tracing the patterns and typologies of “The Oldest House”. […]
Killscreen: Chrome Dino

Nick was invited by Killscreen Magazine to present a couple of game prompts for readers to try at home. They presented a pair of game activities that could completed without any prior game knowledge and without needing any additional tools or game pieces. The second is Chrome Dino, which can be read here.
Festival ECRÃ

Festival ECRÃ Translating the game into Brazilian Portuguese, Waiting for Godot: A Simulator was exhibited as part of the 5th Festival ECRÃ, Brazil’s contemporary film and game event. The game can be played online here.
Overland – Unknowable Anthropofauna

The creatures in Finji’s Overland are, from the outset, unknowable. They’re not adversaries or purposeful antagonists. They just exist, without telegraphing their motives or desires. They don’t even have recognisable faces, reinforcing the alien-ness of their existence and actions. As opposed to the typical invading alien that descends from a darkened sky, they tunnel up […]
Limited (in)vulnerability

Limited (in)vulnerability Limited (In)vulnerability is a project to explore (in)vulnerability with young people through the medium of video games. Made by a young collective of 12 makers aged 16-21 in Greater Manchester and Lancaster/Morecambe, the games are a short anthology exploring the theme of (in)vulnerability. Limited (in)vulnerability project explores why games so often reward players for […]
Flatgame Jam 2021: Aquarium

If you have wanted to try making a game, but have a fear of the technical hurdles, Flatgames might be for you. Created by Laura Dreamfeel as a simple and straightforward way of making narratively focused games, it’s a format that is easy to grasp and quick to understand. For the Flatgames Jam 2021 the […]
Waiting for Godot: A Simulator

I was watching a version of Waiting For Godot recently. Because it was a text I had to study at school, it’s indelibly imprinted on my memory. I think about it every so often. We’re in lockdown 2.0, which means I’m watching more media again and want to make sure it’s not just episodes of […]
Waiting for Godot: A Simulator

Waiting for Godot: A Simulator This is a simulator based on Samuel Beckett’s famous 1955 play Waiting for Godot. I return to the play every so often. I enjoy finding reworkings and restagings. Partly because the story within is so versatile, and partly because the Samuel Beckett Estate is so aggressive in stopping versions of […]
Edwin Morgan’s Computer

Edwin Morgan’s Computer Edwin Morgan’s Computer is a series of game poems/poem games by Nick Murray featuring additional drums by Antosh Wojcik on XMAS1. The full piece can be played here. Each game is a remix of one of Edwin Morgan’s concrete ‘computer’ poems (plus a bonus remix of one of his science poems, which […]
Carriage Social

Carriage Social Carriage Social is a collaborative game made for the London Transport Museum Friday Late event (Friday 28th February 2020). Participants were invited to create new characters through drawing and collage, then see them jump from paper to screen and join a Tube-wide party. The game, and all the characters created during the event, […]